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Mount & blade persistent world
Mount & blade persistent world











mount & blade persistent world mount & blade persistent world

Doors which teleport players to the location of the other linked door, so the native interior meshes can be used, underneath the terrain. Improved moving portcullises, drawbridges, a new ferry boat, and a lift platform. Doors can be locked, able to be opened by players in the correct faction, and able to be lock picked by others. Repairable and buildable scene props, like doors, ladders, walls, and bridges. Animals can be herded and butchered with the appropriate skill, which gives meat for eating and hides to make leather for crafting. Systems for gathering food, which is a requirement for healing by resting at a bed: fishing, growing wheat for making bread and beer, grapes for wine, and animals for meat. Destructible trees and mines to harvest resources trees regrow after being cut down, and mines respawn after longer periods. Most weapon, armour, and horse stockpiles require crafting by engineers from resources before they can be bought from. Enhanced item buying scene props, which combine buying, selling, stockpiling, and crafting showing the item stats. Troop type, faction, gold, and more are saved every few seconds and restored when rejoining the server, until the mission ends or the server crashes all data is wiped at the start of the next mission (map / round / game / whatever). Some troop types have special abilities, like engineers for building, doctors for healing, brigands best at lock picking, and serfs for the dirty work. Troop types are not selectable before spawn: you need to pay money and train for a certain amount of time with one of the factions. Up to 8 castle owning factions (which native multiplayer calls teams) and two extra categories: commoners, which is for players joining the game, changing between the main factions, or who want to play alone, and outlaws, which players who repeatedly kill team members in a short time are restricted to.













Mount & blade persistent world